As part of the InnoSchool project, a game-based learning model for entrepreneurship education in secondary school was developed. The InnoSchool learning model is based on edutainment, i.e. the combination of learning via online games and lessons in the classroom. It increases entrepreneurial skills and promotes ideas for social innovations in our society. Easy transferability to other areas within the targeted Danube macroregion is ensured thanks to the one-stop shop platform, www.innoschoolplatform.eu.

